Sunday, March 29, 2009

Three Articles and the Flu Aftermath

My apologies for the delay of this post. Even though I am feeling better, I am still weak and tired from my rough week with the flu. The first article I read was Lori Beckstead’s article from 2006 called, “International, Online Communication,” and I have to say I got pretty excited when I read this. Why? The article details a perfect example of active learning and collaboration through technology.

In the article, Beckstead discussed a collaboration activity among university students located in Canada and Australia. Their activity, titled the “Bouncing Story” fittingly, was to create a radio drama. To do this, the students had to use tools such as podcasting and blogging, and the students had to learn how to work together to create weekly episodes and provide each other with useful feedback.

As noted in the article, the primary goal for this activity was to learn about radio production, but the complexity involved with just producing an episode turned out to be much more valuable to students. This activity appealed to students. When the activity is appealing, students are more engaged and motivated. Not only did these students learn to work with each other, but they also gained international experience working with students abroad. Plus, these students felt they were doing more than just a class assignment. The activity had a real-life feel to it, and with that authenticity, the students feel they are doing something that is worthwhile.

This article serves as a good model for teachers learning how technology can enhance the traditional classroom. Students can allow for their creativity to flow through tools like podcasting and blogging, and they can interact with other students from in their own classroom to the other side of the world.

The next article I read, titled, “Using Massively Multiplayer Online Role-Playing Games for Online Learning,” from Childress and Braswell (2006), discusses in detail one of the current tools that is being favored in online learning (in the title), also known as virtual worlds. The article discusses the background of massively multiplayer online role-playing games (MMORPGs) and its uses in education.

The value of MMORPGs, such as Second Life, according to the authors, was touched on above; that these games provide students with opportunities to collaborated with each other and provide settings that are rooted in real-life experiences. For the longest, the most popular ways for students to communicate with each other were through e-mail, chatting, and Blackboard™, but MMORPGs are starting to revolutionize online communication in education.

The environments that can be created through MMORPGs can contribute greatly to learning activities, and they allow not only for the teacher to be more acquainted with his or her students, but students can learn more about each other and work with each other.

The last article I read over, “Map Mashups and the Rise of Amateur Cartographers and Mapmakers,” by Pietroniro and Fichter (2007), explored a tool that is ever-growing in population. Like how blogging and podcasting and gave rise to anyone being able to publish their writing, this article explains that map mashups are doing the same for those interested in creating maps.


Mashups, the authors explained, are fairly easily to create and can range in complexity. They are fantastic resources for educators to incorporate in learning. Teachers can create their own mashups for students to use, mapping or non-mapping, providing them with educational resources, for a mashup does combine its content from other resources. Another option is that teachers could have students create their own mapping mashups, or use various mashups, mapping in particular, an idea of different locations—there are some even ideal for history classes that recreate historical sites.

Friday, March 20, 2009

Engagement Theory and the Flu…What a Combination

Okay, so all week I have been battling the dreaded flu. It would be just my luck that I get the flu this week and not last week during spring break. In spite of my less than feeling 100%, I’m going to try my best to break down the main ideas and concepts behind engagement theory.

According to Kearsley and Shneiderman (1999), in their article, Engagement Theory: A Framework for Technology-based Teaching and Learning, the main idea behind engagement theory is for students to be wholly engaged in the learning process through activities that are based on students interacting with others, and that what students learn from the tasks and activities they participate in can be applied outside the classroom. Engagement theory involves students learning to be collaborative, and there are three basic principles to follow to achieve engaged learning, known as Relate-Create-Donate.

The “relate” principle emphasizes communication, planning, management and social skills. When students learn to work together instead of on their own, they learn to enhance these skills. Through collaboration, students gain opportunities to learn about each other, learn how to problem-solve and learn how to motivate each other in learning.

The “create” principle allows for students to be creative while they are being engaged in their education. In allowing students to create their own projects and tasks, students become more active in their learning, and their education becomes much more interesting—something Kearsley and Shneiderman say cannot be accomplished in a traditional classroom setting (i.e. textbooks, taking notes).

The underlying idea for the last principle, “donate,” is that students are contributing while they are learning. The projects students work on should be authentic, something that can be created and used for the benefit of others. When students feel that they are working and creating on something that is worthwhile increases their interest, their motivation and their satisfaction—the project becomes more than just receiving a grade.

Collaborating is at the heart of engaged learning and can be used in any classroom setting and virtually any subject, especially with the use of technology. E-mail is one of the common ways for students to learn to collaborate with each other, but as far as using other technological tools, it is the teacher’s responsibility to decide what collaborative methods and online communication tools would be most effective for classroom use—from blogging to chatting, using Skype, Second Life, etc…

Kearsley and Shneiderman notes in the article that engagement theory has not be tested empirically, and provided examples of research questions, including the question, “How do we best prepare (retrain) instructors to apply engagement theory?” When in comes to incorporating technology in the classroom, the tools that are available are pretty much unknown to teachers, particularly those instructors who are rooted in traditional classroom settings. And for those who might be aware of the tools available, there’s an uncertainty involved in using them. Teachers need to be educated in what is available, via workshops, conferences; they need to be educated on anything that can enhance the student’s experience in the classroom. My favorite example is the use of blogging in an English class, with students reading each other’s work and providing feedback; through podcasting, students can create their own tutorials not only for themselves, but for their fellow classmates to use and learn from. It is, once again, all about getting the students to be involved in and participating in the learning process.

Reference

http://home.sprynet.com/~gkearsley/engage.htm

Friday, March 6, 2009

Problems in the Classroom

Okay, so, let’s say I am a K-12 teacher, and…let’s say everyone in my class has a personal computer connected to the Internet? What are some the problems I expect to run into? Hopefully, if I am doing my job correctly, nothing! But it can’t be that simple, can it? I am sure one of the obvious problems I expect to be faced with is students simply seeing the computer as a toy, or something to be used for leisure and entertainment. Younger and younger generations are brought into the world already learning how to use technologies, however, the problem is that students do not know how to analyze the information they access in an academic manner.

As an instructor, I have to solidly establish that the technology in the classroom is there for a reason. While the technology is there to engage students, as a teacher, I also have to establish the foundation that the technology is there to assist the students in their learning goals. For me, that means teaching the students that in addition to using the technology to communicate, to socialize, I have to teach them how to use technology academically…teaching them how to get the best out of it.

So, of course, guidelines and rules must in place to keep students focused academically. Students must be educated on learning how to be safe online, cyber ethics, plagiarism…anything that might lead to the misuse of technology. Some good sites that might come in handy for rules and guidelines for safety are
Be Web Aware, Kidz Privacy, and Cyber Citizenship.

Monday, March 2, 2009

Thoughts on My Online Group Presentation

Okay, so yesterday my first presentation for my assigned online group for class was due. I have to say that it went pretty well. I was lucky enough to have some fantastic group members (Yay Mark and Jamie!) who were quick to get their work together. I guess that was my biggest worry. I had never been a huge fan of working with groups in class—oftentimes I had to work with group members who never cooperated fully. I think with the presentation being solely online, with the group members not being able to see each other physically probably added that extra pressure, that extra push to get things done. Communication was somewhat rocky in the beginning, but once we compared schedules and availability, we got things accomplished in a flash.

For the presentation, each one of us had to find different kinds of mashups that would be useful to educators, and the only stipulation was that we could not use mashups that included mapping. That was a bit of problem as well—it seems all the cool mashups include mapping. We were able to come up with some, though. I found one called
TechVideoBytes, which is a collection of different online videos dealing with technology. Pretty decent site for those interested in learning more about technology.

Overall, I enjoyed chatting with my group members and working together online, probably more than working in a classroom—not that my group members I worked with online would not be just as awesome in the classroom. Collaboration seemed to be stronger online, which I appreciated, and it was a great learning experience for me.

Friday, February 20, 2009

Benefits of Social Networking and Second Life

Everyone is very familiar with the online social spaces of Facebook and MySpace…they are like second nature, especially to students of younger and younger generations. So, how can social networking become a benefit to the field of education? Simple. Social networking presents an opportunity where students can interactive with each other and express their interests. Through social networking, students can take control of their learning through the interactions they make and they can strengthen their connections to other students who share similar interests. Social networking allows for students all over to exchange vital academic information, and they can build online communities at an academic level. When integrating social networking in the classroom, the instructor takes on the responsibility of aiding students in building their networks, showing them things like how to communicate effectively and incorporate their learning and research in their networking pages.

Second Life (SL), to sum it up, is pretty much an online virtual world. Though some might associate it with leisure and entertainment, this online world can be used in education in a number of ways. For educators, SL can act as a network, connecting educators with each other and exchanging information, whether it is about the classrooms in which they teach or how to use SL effectively in their curricula. SL acts in the same manner for students, where students can interact with each other, and together both teachers and students can learn to build active educational communities. However, teachers using SL should thoroughly consider how virtual reality is going to be integrated in their pedagogy and realize that building truly effective learning environments virtually will take some time to build.

Backing up to social networking again, here are some sites that are worthy of exploring:

ResearchGATE: a social networking site for those in scientific fields to collaborate with others and share various reseach-based knowledge

Ryze Business Networking: for those in business; a great place to network and make business contacts

ISTE Community: this network is ideal for those interested in educational technology, like myself

Ning: this is a social networking site where one can create his or her network for just about anything; it is ideal for educators wanting to look into integrating social networking in the classroom—very simple to use and effective in communicating with others

Wednesday, February 4, 2009

What Web 2.0 tools would I use in the classroom?

In browsing some of the Web 2.0 apps on the site, Go2Web20.net, I have discovered there are a number of these crafty things that can be incorporated into classroom learning. But why incorporate them anyway? Well, one of the biggest reasons yet again is that students can be engaged in their learning and collaborate with each other in their studies. Through Web 2.0 tools, students can easily upload their work, presentations, writing, images…and these tools act as a vehicle for students to develop both academic and technical skills, while publishing their work to either a broad audience or just their classmates for any kind of feedback, from tips to encouragement.

It was hard to just pick a few Web 2.0 apps that would be useful in the classroom. While I browsed, I tried to find those apps that were either free for students to use, or those apps that were low in cost. One of the apps that I came across that I thought might be useful in the classroom is the site,
Edmodo.com. Edmodo.com is a private place where teachers and students can interact, distributing and turning in assignments, sharing notes, and sending files and links to each other. Teachers can communicate with their students online, sharing important alerts, i.e. what assignment is due, and students can blog and interact with each other regarding classwork.

The other app I would choose to incorporate, although not as interactive as students blogging or communicating with each other, does allow for teachers, students, and their parents to keep track of student learning and progress.
Engrade.com is a site that is pretty much like an online gradebook. Engrade.com allows for teachers to manage their classrooms, while providing access to grades for given assignments, notification of upcoming homework as well as attendance. Parents who are concerned about their children’s grades can log on to check the progress of their child online, and they have 24-hour access to classroom information. It’s a great tool for all involved in student learning to use.

These two Web 2.0 apps I would choose to incorporate in the classroom are really just a small selection in comparison to the unlimited selection of apps to use online. My suggestion is to start with
Go2Web20.net and browse what is available out there for teachers to use in their classrooms.

Saturday, January 31, 2009

My First Podcast Ever!

Firstly, let me say that the thought of creating a podcast had never, ever crossed my mind. So, when the time came for me to create one...I had no idea what to discuss. With the only limitation of the podcast having to be something educational, I actually kind of struggled to figure out what to talk about. At first I felt that I was at a slight disadvantage because I really do not have a background of any sort in education. I had to use what I knew, and it dawned on me to discuss an assignment that was handed out in one of my classes. I hoped everyone enjoyed it, and I hope that it might encourage future and present educators to discover their philosophy of education.

I am a huge fan of podcasts. I have a bunch of subcriptions through iTunes for both pleasure and educational purposes. I can definitely see podcasts being useful for the latter, especially when it comes to studying languages. For instance, when I was taking Spanish during my time as an undergrad, I found a few podcasts for studying Spanish and learning different phrases in the language. They helped with pronunciation and they were entertaining at the same time. Podcasts also engage students, and they help students explore what their interests are. Say a student was interested in photography, there are a ton of photography podcasts available that teachers can recommend to their students to help foster the student's interest. Podcasts can also be helpful for instructors. They can be used to help assist a lesson or a lecture, and the use of them also teaches them more about the technology their students are using.

I enjoyed the podcast experience, and it was fun being on the other side...instead of the listener, I became the creator. Loved it.

Thursday, January 29, 2009

My Philosophy of Education

Hi everyone, I thought you might enjoy my podcast: leejos Podcast

- - Jonee

My Philosophy of Education

Hi everyone, I thought you might enjoy my podcast: leejos Podcast

- - Jonee

Wednesday, January 21, 2009

What do I think of blogging for teaching and learning purposes?

For incorporating blogging for the purposes of teaching and learning, I would have no problem doing just for the stimulus factor alone gained through this. Through blogging, students actively participate in their learning, expressing their thoughts and ideas in a number of ways. Students can learn to work together creating blogs, providing feedback for each other that helps to encourage them to write with greater accuracy. In the classroom, it is all about active learning and active participation, and blogging would be a fantastic vehicle to engage students in their learning process. Blogging contributes to students thinking critically, discovering their voice and developing their own ideas.

Not only does blogging benefit students, but it also benefits both teachers and parents. Blogging is one way that teachers can keep up with the technology their students are using, and it is a great organizational tool, allowing instructors to place assignments and curriculum online. With access to the curriculum online, parents can also sign on and have up-to-date information on what their children is learning. It enhances communication among all three groups.

With the right objectives and guidelines set in place, I can seen blogging being very effective in the classroom. ­­­­­­